using System;
using UnityEngine;
using QFramework;
using UnityEngine.InputSystem;

namespace ProjectMyFarmAndShe
{
	public partial class MouseController : ViewController
	{
		public Texture2D MouseIcon;
		
		void Start()
		{
			// Code Here
			Cursor.SetCursor(MouseIcon,Vector2.zero,CursorMode.Auto);
		}

		private void Update()
		{
			
		}
	}
}
